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Old Aug 20, 2005, 08:34 AM // 08:34   #101
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Quote:
Originally Posted by Baratus
My current build is E/Me. Scarabs jump on me like I am sugar or something. I generally die within two to three seconds, lv16. That is why I got pissed and restarted. I made it that far with no deaths, just a lot of grind, and now these puny things can drop me like a fly, and target me above all else.
Only got two comments here:

1) If you are soloing with an E/Me, what do you expect? This game is meant for team play with parties up to 8 in the later stages. Elementalists were meant to stay behind a line of warriors or other melee specialists and you don't have this when you solo. So of course this game is difficult if you are trying to solo or go out with a less than optimal party in a high level area.

2) I haven't been over the entire map yet, but maybe 85% of it, and I have never experienced the masses of enemies in one location that Baratus describes. There are some areas where large groups roam quickly, and to deal with these one needs to move tactically, attack carefully, and be quick to retreat before extra roaming groups join the battle. But otherwise, what Baratus is describing sounds like the typical situation where a party does not use luring tactics, but instead takes a stand at first enemy contact. In high level areas, nearby groups do get attracted and drawn in. The correct tactic is to make contact and back off, fight the ones that follow, then move forward again.
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Old Aug 20, 2005, 11:34 AM // 11:34   #102
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Baratus you've not read my post at all have you.. just look at the tips I gave you.

one of them was

- Play to your profession, probably the most important tip, don't go attack normally if you're a mesmer or elementalist for example, use their skills and use them wisely.

Now if Scarabs jump on me.. you're doing something terribly wrong.. you're either too close or you try to solo them or tank them or something..
that's not what E/Me are meant to do..

Quote:
In fact if I had half a brain on me I'd fraps this BS. I just went to Piken with a new char. No problem. Left Piken to come back to Saradelec area, and the radar is poka-dotted red everywhere. WTF is that BS?
Why.. in the name of whatever would you WALK from Piken to the Sardelac area..
just tele to Sardelac and go out there then.. isn't that like lots times easier and faster... I mean if you spend time getting trough an area you've just been trough while you can just teleport to a much closer location, then you're fighting monsters while you shouldn't have fought them at all.. no wonder you think it's a grind.
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Old Aug 20, 2005, 12:10 PM // 12:10   #103
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I have gone out with my Monk with henches many times. When there are those damnable bugs coming out of the ground every ten feet you have to tread softly. I walk up(you can smell the area that they will jump up out of) and when I stop my Henchmen will always run a little past me. This is how I trigger the bugs. Taking my time like I am in a old WWII movie clearing a mine field. As soon as these things try to surround me I have already backed up and my Tank Henchmen have already started fighting. They usually have killed one or two of them before other bugs have come into the fray.

Last edited by Old Dood; Aug 21, 2005 at 09:58 AM // 09:58..
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Old Aug 20, 2005, 01:52 PM // 13:52   #104
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Quote:
Originally Posted by Baratus
Oh and as for the more experienced comment, it shows your insane lack of experience. I managed to get my Mo/N to Lion's Arch without a single death. My tactics must totally suck, right? Problem with that is that I was lv20 when I finally reach LA, and it took me almost a week of playing to get there. That's TOO long. I also do as few of the missions as possible now because I'm tired of the same old thing over and over.
Yea, the problem IS that you were level 20 when you reached LA. I was level 14 and that was doing EVERY quest and bonus and mission plus beating on all the northland charr in pre-searing many times, not running anywhere. I could've gotten there at a much lower level if I wanted to without being run there.

Yea, your tactics do suck that you needed to be level 20 to reach LA. Clearly, there's something wrong with the way you're playing.

Maybe the GW game has a built in function which tracks how many times you swear, which you seem to do incessantly for what seems to be a lack of a vocabulary and therefore punishes you by placing numerous groups of enemies everywhere. That would be hilarious.


Quote:
Originally Posted by Baratus
Thank YOU for reminding me why I don't enjoy grouping with players; because they're generally not even out of HS yet, think they're sh*t doesn't stink, and can manage to post a reply in an attempt to insult when they actually just restate what the original poster stated. Good job, retardo. You want a cookie?
No, thank YOU. Hahahaha.

Oh, and by the way, they're is they are, what you were trying to use is "their". It's the possesive form of they. They teach that in elementary school.
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Old Aug 20, 2005, 02:35 PM // 14:35   #105
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Baratus, stop whining, put the game down for a few days, go out & get some *~$??y,
FFS its just a game.
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Old Aug 20, 2005, 02:44 PM // 14:44   #106
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AGREED! Those RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bastards at Anet make it so retarded. I mean face it. Is there an actual point to fighting endless waves of the same monster over and over? I think once we proved ourselves we should move on. I'm just so sick of going to do stuff and there's a ton of god damn monsters in the way. I mean come on. I've killed these guys like a million times, I just want to run past the same old RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers and finish quests and what not, I'm tired of it. Anet has completely ruined this game and you're right. They're doing nothing to fix it, so hell with it. Enjoy what you can, at least you're not paying a monthly.


One main biased thing you forgot to mention was the classes that can run from beacons to draknors for money. Come on, I get horrible money because I'm a WEAK class me/mo who can't do shit jack by himself. I am literally unable to solo anything except maybe in old ascalon.

Last edited by Kai Nui; Aug 20, 2005 at 02:46 PM // 14:46..
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Old Aug 20, 2005, 05:40 PM // 17:40   #107
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Anet's primary means of nerfing farming, or indeed solo play, is to add enchantment breakers. If you're THAT dependant on your enchants to survive, what does that say about your build?

Many have commented on the solo Mo/War build. It's horrible. It ONLY works if it can keep the enchants up, any disruption on that front and it falls on its face instantly. It works in the UW because it doesn't have to face mesmers. I would expect Anet will eventualy get around to adding a few enchantment disrupters to the area, and that will be that for the solo Monks.

The game does have huge gaping flaws, which don't seem to even be on the list for future fixes. Personaly, I suspect they're never going to get fixed, and would guess that the devs are already working on whatever they plan on selling next. Everything about this game looks like the owners have written it off and are moving on.

There will be some bug fixes still to come, and they probably will release that "summer update" sooner or later. After all, they already have most of it coded, it's not an enormous effort to shove it out the door. But real, serious fixes for this game? If they were ever going to happen, they would have been done by now. Most of the good players left this game not because they didn't get their way, but rather because it became obvious that the ONLY people the devs were listening to were the carebears, and the ONLY changes the game was EVER going to see had to be pre-approved by the same.
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Old Aug 21, 2005, 07:23 AM // 07:23   #108
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Well put, Sayshina. These other players who have access to buffs from previous players and don't realize all of us can just go out and buy million-gold items to buff our new characters seem to be more intrested in saying "I can do it so it's fine" rather than looking into the actual problem. They're no different than the players in first-person shooters who are damn good and run up against a lone wolf or two that can spank them. Instead of figuring out how, they shout cheater or quit.

The game talks about free-form and other lovely things but never offers any of it. It did at one time. I mean I soloed to Droknar's at lv15 with my W/Mo. I was careful not to fight everything in sight of course. Still, that same character is now stuck at Thunderhead due to over-nerfing. I have played that mission over seventy times now. This includes with players, with henchies, and a mix. Easy as pie until the very last part. Something comes in that puts max health-drain on you and then shatters any enchantments any healers attempt to use, along with using energy-draining skills. So you can either take all 500hp from it fast, or you can die. The latter happens every time.

The response from the few who have done it? Your tactics are wrong, you suck, etc etc. Tell that to the others that have been trying to get through the mission with and without me for the past two weeks. Only one of them has made it through and he claimed it was due to the monster not casting the shatter enchantment spell and somebody using healing-breeze.

The problem is that the devs are customizing the game for cheaters. You bot, they lower drops. Use skill-hacks, they buff mobs. There is a simple fix for the game, that would appease everybody. Simply set mob-counts and drops back to what they were at release, and ban the cheaters. No more cheaters, no more players becoming frustrated with grinding and way too many mobs designed to stop cheaters.
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Old Aug 21, 2005, 07:41 AM // 07:41   #109
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this is a rehash of your original argument in your first post. I understand your frustration, going almost five days without beating a mission is aggravating.

But I don't get your approach. Not once have you asked for ways to beat the mission, you just complain about it. And when people give advice you shut them down.

Don't try doing pvp, you'll piss off anyone your teamed with.
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Old Aug 21, 2005, 08:08 AM // 08:08   #110
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Quote:
Originally Posted by Arturo02
But I don't get your approach. Not once have you asked for ways to beat the mission, you just complain about it. And when people give advice you shut them down.
Because he doesn't want help. He just wants to complain and call anyone who disagrees with him an idiot. Time after time people in this thread have pointed out mistakes he has made and how to correct them yet he keeps trying to pass off his errors to the game developers. It also doesn't help his cause that he exaggerates almost every problem he is trying to point out. Just stick with the facts. There is no need to embelish things.
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Old Aug 21, 2005, 08:47 AM // 08:47   #111
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Quote:
Originally Posted by Baratus
Well put, Sayshina. These other players who have access to buffs from previous players and don't realize all of us can just go out and buy million-gold items to buff our new characters seem to be more intrested in saying "I can do it so it's fine" rather than looking into the actual problem.
You hardly need "million-gold items" to finish the game. You can do it with collectors' items or just about any junk you get your hands on. And the "million-gold items" are maybe a percent or two above the "crap" items the rest of us carry around. And having lots of gold has to do with what problem again?

Quote:
They're no different than the players in first-person shooters who are damn good and run up against a lone wolf or two that can spank them. Instead of figuring out how, they shout cheater or quit.
Last I checked, you were having the problem, not us. And I really can't see a connection between this and GW. It's a pretty terrible analogy.

Quote:
The game talks about free-form and other lovely things but never offers any of it. It did at one time. I mean I soloed to Droknar's at lv15 with my W/Mo. I was careful not to fight everything in sight of course. Still, that same character is now stuck at Thunderhead due to over-nerfing. I have played that mission over seventy times now. This includes with players, with henchies, and a mix. Easy as pie until the very last part. Something comes in that puts max health-drain on you and then shatters any enchantments any healers attempt to use, along with using energy-draining skills. So you can either take all 500hp from it fast, or you can die. The latter happens every time.
The response from the few who have done it? Your tactics are wrong, you suck, etc etc. Tell that to the others that have been trying to get through the mission with and without me for the past two weeks. Only one of them has made it through and he claimed it was due to the monster not casting the shatter enchantment spell and somebody using healing-breeze.
If it's so impossible, how come I see people at Ember Light Camp all the time? For that matter, how did I make it, with the bonus at that? Maybe it's because we had more than just damage-dealing skills. It's not that hard; if you played the slightest bit of PvP or actually THOUGHT for once, you'd understand that to play with SKILL you need to do more than just hack n' slash. Anyone who prepares could get through the mission easily, even with a W/Mo. Thunderhead Keep is actually *different* than 99% of the PvE, you need more than just the ability to tank through everything. I love this mission solely because of that. And I fail to recall Thunderhead Keep having ever been "over-nerfing."

Quote:
The game talks about free-form and other lovely things but never offers any of it.
You can pick your own classes, pick a SECONDARY class with that, and it's not freeform? What do you mean by "freeform" anyway?

And you still haven't quite addressed HOW Anet is going to just up and "ban the cheaters." It's not like they have a list of every bot and are just sitting around debating whether to or not.

Quote:
Originally Posted by Arturo02
this is a rehash of your original argument in your first post.
Wait a minute, does this have anything to do with the original post? And for that matter, where are those screenshots of the mobs Baratus promised us?
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Old Aug 21, 2005, 08:54 AM // 08:54   #112
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To the original poster:

First of all, your thread turned into a flame the second you wrote "f***".

Finally, the game was supposed to be a PvP game, which didn't need any long term PvE accomplishments to keep you playing. That was the model... Appearantly, someone tripped and fell on the model, or spilled cofee on their keyboard when they were looking at it... Because they screwed up PvP, so now none of the game is worth while.
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Old Aug 21, 2005, 09:14 AM // 09:14   #113
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Lost - don't forget that everyone who can do anything he can't do has to be cheating or hacking or using items/weapons/runes/armor/etc bought from Droknir, etc.

I mean, just read his latest post.. quoted for emphasis..

Quote:
These other players who have access to buffs from previous players and don't realize all of us can just go out and buy million-gold items to buff our new characters seem to be more intrested in saying "I can do it so it's fine" rather than looking into the actual problem.
Funny how I stated that I could do everything he said he couldn't.. or that I never experienced what he was.. and I clearly stated I don't have any sup runes, max damage weapons, max AL armor, etc. In fact if anyone is interested I'll post SS's of what each character of mine uses. But forget that... I must be using max al armor, max dmg weapons, etc because I can do something he can't.

Quote:
They're no different than the players in first-person shooters who are damn good and run up against a lone wolf or two that can spank them. Instead of figuring out how, they shout cheater or quit.
Oooh, you know.. that last part makes me laugh.. because he's describing himself. He can't seem to accept anything apart from his opinion.. so everyone else must be cheaters. Just check most of his post's.. he refer's to ppl who disagree with him as being cheaters or hackers or botter's.. all because we can do things he can't do. Makes me laugh to see him accusing us of doing exactly what he's doing.

Quote:
Use skill-hacks, they buff mobs.
Skill hacks? Excuse me.. but the 105/55 monk build and/or using a enchantment based farming build is *not* using a skill-hack. But this again shows his mentality - if he can't do it or can't understand how something works.. they are cheating. Because he doesn't understand how the 105/55 and/or enchantment based farming builds work... they must be using skill-hacks.

Thats why mesmer critter's were added - to combat the solo enchantment botters that were farming area's easily. But does he understand that? pfft. I don't think he does.

Quote:
Simply set mob-counts and drops back to what they were at release, and ban the cheaters.
Oh yeah, like it's that easy. How can you spot the difference between a bot running through an area multiple times and a player running through the same area multiple times? answer is you can't. It's an extremely hard process to track potential botter's and actually prove that they are botting. but no.. according to him ANet should just up and ban all cheaters - which I guess would be anyone who disagree's with him and/or can do thing's he can't do as well as botters.. or anyone who even looking like they might be botting.. pfft!

but I guess someone like him who's run multiple MUD server's (according to him) and such knows everything there is to know about catching cheats and has a 100% rate of getting it right 100% of the time... *rolls eyes* yeah right.

Quote:
The response from the few who have done it? Your tactics are wrong, you suck, etc etc. Tell that to the others that have been trying to get through the mission with and without me for the past two weeks. Only one of them has made it through and he claimed it was due to the monster not casting the shatter enchantment spell and somebody using healing-breeze.
Isn't it funny how he refuses to take advice about anything. Yes that mission is hard and tricky and can drive people nutz.. but look at how many people DO complete that mission. There's threads in this forum with help and advice about that mission - the mission is doable, even with henchies.. enough people have done it and posted on how they did it.

but he won't accept any help or advice. As Lost said.. he'd rather whine and moan and complain and blame ANet about it all and call anyone who says anything different to him a "childish' person, a "cheater" & put them down. He'd rather say we're all cheaters and hackers and anet is at fault rather than take any advice from people who obviously have more GW experience than him.
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Old Aug 21, 2005, 09:24 AM // 09:24   #114
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The main problem with GW is the lack of variable difficulty objectives.

We want to reward "skill", but it shouldnt come at the expense of progress.

There are many ways that the game can be designed to allow players of all skill levels to "succeed", but offer rewards to the skillful.

Take bonuses in pve. Currently the bonuses are a mixed bag of easy and hard. But they always occur during the mission, and often attempting the hard ones just leads to party wipe and frustration.

Instead, they could have had several bonuses per mission, that mostly occur AFTER the mission, in gradually increasing difficulty. Then, you would finish the mission (possibly easily), and be able to continue attempting harder things until you died/failed, which wouldn't impede your progress. The Dragon's Lair mission is something like that. The mission itself isn't too bad, and then there's this optional bonus that's tricky and gives you a sense of accomplishment when you do it.


As for pvp, GvG and Tombs is pretty inaccessible for many players due to the extreme tactics employed and the weakness of PUGs. Random arenas are, well, random. There's only a limited feeling of success through skill there. And team arenas face similar issues to GvG although at a smaller scale.

They could have merged team and random arenas together - (ie. in team arenas, give an ability to quickly find a random group). And then, divide the competition up into sections based on your streak - teams just starting face other teams in the same position, teams that have won 5 in a row face other teams that have won 5 in a row, etc, up to a reasonable limit. Although it wont guarantee it, it should help in giving a progression of easy/random opponents slowly working up to successful difficult opponents as you win more matches. Thus making a winning streak MEAN a little more than it does now.


Instead, we have "do or die" missions that end up being frustrating rather than challenging, and PvP that's often just nonsensically pointless and forbidding rather than enjoyable for all.
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Old Aug 21, 2005, 09:43 AM // 09:43   #115
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Quote:
Originally Posted by Baratus
now stuck at Thunderhead due to over-nerfing.
ROTFLOLMFAO! Do you know what nerfing is? Thunderhead is the only actual mission that requires skill, that's all.
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Old Aug 21, 2005, 10:33 AM // 10:33   #116
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Baratus, you mentioned far more enemies spawning once you left Piken - there is a mission at Piken that spawns extra enemies and a new boss, which might have been what you came up against. Sort of like accidentally running into the mob of baddies from the "Undead Hoardes" mission at Bettletun, only not as severe.

Quote:
Originally Posted by Baratus
Well put, Sayshina. These other players who have access to buffs from previous players and don't realize all of us can just go out and buy million-gold items to buff our new characters seem to be more intrested in saying "I can do it so it's fine" rather than looking into the actual problem.
I'm one of those people who doesn't have the best items or any major goodies from previous players or help from level 20s hanging out in lower level areas - I can do it so it's fine. Well maybe that's overstating it but many of the problems you seem to be having I certainly never had or heard about others having. I got through all the missions up until Aurora Glade using only henches with my Mesmer (*still* don't have the best gear for her) without too much difficulty and I've been revisiting a lot of them lately to do the bonuses I missed (including The Wilds). Aside from how much damage I can do and take (better armor, better weapon, somewhat better build) I'm not seeing much of a difference from when I last completed those missions. Either you have the worst luck ever, we're not getting the full story, or you're messing up somehow. Everyone messes up so that's hardly the end of the world but you probably should be open to the possibility that some of your difficulties aren't problems with the game itself.

There are groups that I absolutely agree are too large - my death run to Marhan's Grotto consisted of knocking off enough Mursaat so I could run (with a major DP) and use my henches for meat shields, either getting to the town or dying near enough to Marhan's rez spot that I could make it the rest of the way. I do think it was too hard but I had a blast making it to Marhan's.

Quote:
The game talks about free-form and other lovely things but never offers any of it. It did at one time. I mean I soloed to Droknar's at lv15 with my W/Mo. I was careful not to fight everything in sight of course. Still, that same character is now stuck at Thunderhead due to over-nerfing.
There are probably only a handful of characters that don't get stuck at Thunderhead. People have done it with henches, and recently, but for most of us it's difficult. It takes a lot of organization and strategy, moreso than any other mission I can think of. If you did make it to Droknar's soloing at level 15 once, I have two things to say: first, congrats. That's impressive. Second, they were absolutely right in making the area harder. You shouldn't be able to bipass that much of the game that easily.

Quote:
I have played that mission over seventy times now. This includes with players, with henchies, and a mix. Easy as pie until the very last part. Something comes in that puts max health-drain on you and then shatters any enchantments any healers attempt to use, along with using energy-draining skills. So you can either take all 500hp from it fast, or you can die. The latter happens every time.

The response from the few who have done it? Your tactics are wrong, you suck, etc etc. Tell that to the others that have been trying to get through the mission with and without me for the past two weeks. Only one of them has made it through and he claimed it was due to the monster not casting the shatter enchantment spell and somebody using healing-breeze.
I just did this mission recently and the only person who went down that fast was the one guy (great until the end) who only had his older armor infused, not the stuff he was currently using. You've said you're infused and I'll trust that, but I don't have a clue in hell why you'd be dying that fast. It's an easy place to die but what you're describing sounds abnormally quick.

If enough enemies were targeting you at once maybe, but then some people have survived the strategy of ignoring the catapults and the main gates into the fort, just standing by the King for the hoardes to come, so that many at once still probably shouldn't kill you that fast.

Quote:
The problem is that the devs are customizing the game for cheaters. You bot, they lower drops. Use skill-hacks, they buff mobs. There is a simple fix for the game, that would appease everybody. Simply set mob-counts and drops back to what they were at release, and ban the cheaters. No more cheaters, no more players becoming frustrated with grinding and way too many mobs designed to stop cheaters.
The problem, as I understand it, is that they simply can't catch everyone botting. For one thing, you don't want to go around banning accounts that you suspect of botting but have some doubt about.
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Old Aug 21, 2005, 10:24 PM // 22:24   #117
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*sharpens the butcher knives*

Quote:
Originally Posted by Baratus
*deleted*
So, what you're saying is that you should be rewarded for time you're not spending playing. Your claim of "real lives" is just bunk. Make a monk if you want money. End of argument there.

Quote:
Originally Posted by Baratus
*deleted*
Yes, something is wrong when you get wiped by a single monster. What I think you fail to realize is that the "something" is your party's strategy. Adaptation is how you win in Guild Wars, PvE or otherwise. That's why air spike groups aren't at the top of PvP right now.

Quote:
Originally Posted by Baratus
*deleted*
So really, your stance is that Guild Wars is a horrible, immoral waste of precious time, and anyone who plays it is a loser/pathetic/throwing life away/insert unsupported criticism here. You're not getting to a point. You're just throwing random insults.

I'll spare you my rebuttal to that little "real life" gem you have there.

By the way, I get plenty of gold and purple drops while farming. Maybe you just need to ADAPT YOUR STYLE TO THE GAME'S REALITY.

Last edited by Bgnome; Aug 22, 2005 at 02:01 PM // 14:01.. Reason: quoting deleted post
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Old Aug 21, 2005, 11:54 PM // 23:54   #118
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this thread is one major flame war.

i can see that baratus hasn't really listened to much advice, just throwing out slightly censored cusswords....

ooh, you play UT 2004? the was one hell of a fun game. i loved it. but i don't see how that has to do with Guild Wars at the moment.

about these skill hacks.....there are some Mesmer skills that allow you to steal an enemy's skill for a period of time. maybe these people that were bragging were talking about their mesmer that had that certain skill.

Thunderhead keep is a subject that keeps popping up. i failed it 20+ times. why? because i wanted Melandru's Arrows. the damn boss just wouldn't come up. after i finally capped it, it was rather simple.....because i had my armor infused.

this mob problem that you're talking about....not really a problem because i tread carefully through areas that have these mobs. hell, i went from Camp Rankor to the top of Snake Dance with henchmen to capture punishing shot. i only died once. now, Snake Dance might not be tough, but if you're not careful you'll get ripped apart by the summit and azure. tell me where you're having these mob problems, and i'll investigate.

i'll admit that i have been playing GW a lot lately, that i'm probably younger than you. that's because i'm a minor on my summer vacation.

take some vicodin, ease up a bit. read what others have said, please. give us some proof other than words.
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Old Aug 22, 2005, 01:55 AM // 01:55   #119
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Quote:
Originally Posted by heist23
about these skill hacks.....there are some Mesmer skills that allow you to steal an enemy's skill for a period of time. maybe these people that were bragging were talking about their mesmer that had that certain skill.
Yup, Arcane Thievery steals a random spell from a foe and Arcane Mimicry copies an elite from an ally. You can copy skills from professions that aren't yours but you don't have any attribute points devoted to the categories those skills are in, so they'll only be as effective as they are at 0. But you could certainly have a W/Me cast Fire Storm without anything being amiss. Is it possible the W/Mo was actually a W/Me?

Edit: And for heaven's sake stop assuming everyone who disagrees with you is a 1337 asshat who plays the game 24/7. Just like your earlier comments about everyone disagreeing with you having access to perks the average player doesn't, it's an unfounded assumption.

Last edited by Ellis 404; Aug 22, 2005 at 02:28 AM // 02:28..
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Old Aug 22, 2005, 04:30 AM // 04:30   #120
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So it's normal for a monk/necro to cast firestorm? If so then I stand 100% corrected. I had the opportunity to witness just this tonight! It was during the Nolani mission. Impressive, if legit.

Ross, you need tor ead the entire thread, not two sentences, before you post. It'll help keep you from looking stupid. You see if you had read the thread, you'd realize that I have been on TS with a party of eight players, and tried three times to do the mission, using different tactics each time. I have also used henchies and pubbers to do so. Fails every time. There are plenty of others up there that are having the same problem. We've tried suggested tactics, our own, and even made stuff up on the fly. I was in one party with three monks, and all three monks couldn't keep this one guy alive with all their focus on him and trying to keep him alive as he and I fought the bastard. Something is WRONG. Just because you have not experienced it doesn't mean it isn't a problem.

Good example is one that ANet is actually looking into finally. It happened to me twice, once in a party with my guild that affected all of us. All adrenaline-based skills stayed grayed-out, like we weren't building adrenaline, but we could use those skills back to back, like we always had max adren! I tell you, doing final thrust every single attack is DEVASTATING. Don't know what caused it, but apparently enough people reported it or complained about it that they claim they're looking into it. Or so said the email I got a few days ago, even though I submitted the problem two weeks ago.
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